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Lombardia

510035924Analyzed
4v4 RM · 3d ago on Sep 29, 2026· 96m 53s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Huns · Argentina
1076
+12
🇦🇷 Vietnamese · Argentina
1047
+13
🇵🇪 Cumans · Peru
940
+17
🇦🇷 Dravidians · Argentina
931
+19
🇩🇪 Varangians · Germany
1050
-18
🇹🇼 Spanish · Taiwan
1001
-16
🇺🇸 Jurchens · United States
942
-14
🇨🇳 Burgundians · China
915
-13
Player eAPM Actions Feudal Castle Imperial Opening
28 2,684 12:17 34:37 52:09
26 2,506 12:12 18:40 35:12 ⛏ Fast Castle
22 2,126 11:40 16:30 31:52 ⛏ Fast Castle
20 1,894 12:02 21:08 33:55 ⛏ Fast Castle
18 1,708 14:11 20:23 34:55 ⛏ Fast Castle
17 1,609 12:31 19:13 36:39 ⛏ Fast Castle
15 1,490 11:29 27:29 37:29 ⚔ M@A Rush
8 772 10:40 17:09 31:43 ⚔ Scouts FC

Resources

Player Food Wood Gold Stone Spent Collected
65,785 46,030 44,735 5,870 162,420 167,369
55,405 55,080 30,025 8,585 149,095 161,310
65,690 27,860 38,085 2,985 134,620 137,883
52,805 44,595 24,640 3,445 125,485 129,832
45,335 16,870 48,505 7,460 118,170 148,372
57,835 18,795 15,205 1,350 93,185 105,782
41,395 30,165 17,770 3,110 92,440 97,787
7,190 6,095 3,135 200 16,620 20,850
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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