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Lombardia

509857616Analyzed
4v4 RM · 3d ago on Sep 28, 2026· 60m 31s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Vietnamese · China
1045
+17
🇩🇪 Varangians · Germany
1000
+19
🇨🇳 Hindustanis · China
970
+20
🇨🇳 Celts · China
930
+23
🇹🇷 Persians · Türkiye
1122
-22
🇺🇸 Celts · United States
1074
-20
🇩🇪 Varangians · Germany
1053
-19
🇮🇹 Mapuche · Italy
1017
-18
Player eAPM Actions Feudal Castle Imperial Opening
49 2,944 11:11 17:19 38:26 ⛏ Fast Castle
37 2,228 10:48 16:41 33:01 ⛏ Fast Castle
32 1,923 10:31 18:18 36:14 ⛏ Fast Castle
24 1,444 12:29 18:06 34:54 ⛏ Fast Castle
22 1,339 10:43 14:50 31:36 ⛏ Fast Castle
20 1,205 11:16 21:38 35:00
20 1,190 10:39 16:06 35:01 ⛏ Fast Castle
18 1,060 14:07 21:02 33:51 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
33,015 33,948 26,705 2,250 95,918 116,902
42,045 19,418 18,985 3,800 84,248 91,855
41,070 15,059 24,715 2,800 83,644 90,753
38,555 14,862 24,060 2,350 79,827 91,268
26,445 30,300 13,795 3,230 73,770 121,388
27,150 24,411 15,640 3,700 70,901 74,710
29,115 15,573 15,010 3,930 63,628 73,165
20,445 25,756 13,435 2,930 62,566 76,732
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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