AoeStats
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MegaRandom

509676079Analyzed
4v4 RM · 4d ago on Sep 27, 2026· 60m 16s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Magyars · Czechia
968
+39
🇨🇿 Vietnamese · Czechia
923
+19
🇨🇿 Teutons · Czechia
922
+19
🇨🇿 Britons · Czechia
915
+19
🇩🇪 Varangians · Germany
1022
-21
🇵🇪 Bohemians · Peru
1009
-19
🇫🇷 Cumans · France
972
-18
🇧🇷 Vikings · Brazil
918
-16
Player eAPM Actions Feudal Castle Imperial Opening
34 2,078 10:27 23:16 49:26 ⚔ Archer Rush
30 1,779 12:25 17:44 36:16 ⛏ Fish Boom FC
28 1,687 10:46 17:43 39:04 ⛏ Fast Castle
26 1,578 10:00 25:00 38:52 ⚔ Scout Rush
25 1,508 10:37 21:16 43:46 ⛏ Fast Castle
23 1,393 11:03 17:21 33:04 ⛏ Fast Castle
19 1,123 12:54 25:18 34:42 ⛏ Fish Boom FC
3 157 11:53 — —

Resources

Player Food Wood Gold Stone Spent Collected
46,930 23,300 33,985 1,855 106,070 113,137
27,045 28,120 20,500 1,150 76,815 83,576
27,920 19,690 17,200 3,000 67,810 89,312
28,310 13,645 19,055 800 61,810 67,344
17,620 14,385 12,965 1,500 46,470 50,667
15,690 14,589 8,470 2,865 41,614 43,854
8,530 10,658 3,510 3,085 25,783 33,504
1,600 625 50 0 2,275 3,272
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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