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Lombardia

509672479Analyzed
4v4 RM · 4d ago on Sep 27, 2026· 13m 4s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Chinese · United States
1030
+16
1017
+16
🇪🇸 Romans · Spain
1011
+16
🇦🇷 Magyars · Argentina
991
+17
🇦🇷 Berbers · Argentina
1055
-18
🇩🇪 Varangians · Germany
1039
-17
🇹🇼 Varangians · Taiwan
1011
-16
🇨🇳 Poles · China
967
-14
Player eAPM Actions Feudal Castle Imperial Opening
45 593 9:53 — —
32 417 12:39 — —
26 338 10:09 — —
22 286 12:37 — —
21 269 — — —
17 226 12:03 — —
15 192 11:21 — —
12 162 12:40 — —

Resources

Player Food Wood Gold Stone Spent Collected
2,325 1,295 0 0 3,620 3,639
2,450 875 50 0 3,375 4,713
2,400 776 0 0 3,176 3,848
2,150 749 50 0 2,949 3,626
1,700 1,060 0 0 2,760 3,881
1,900 805 0 0 2,705 3,784
1,700 575 50 240 2,565 3,194
1,550 755 50 0 2,355 3,667
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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