AoeStats
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Arena

509604835Analyzed
4v4 RM · 4d ago on Sep 27, 2026· 39m 48s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Turks · Netherlands
1070
+14
🇩🇪 Persians · Germany
1070
+14
🇬🇧 Mongols · United Kingdom
1026
+16
🇩🇪 Danes · Germany
1022
+16
🇸🇪 Bohemians · Sweden
1146
-19
🇨🇳 Khmer · China
1035
-15
🇬🇧 Britons · United Kingdom
998
-14
🇮🇹 Inca · Italy
951
-12
Player eAPM Actions Feudal Castle Imperial Opening
42 1,654 11:52 16:40 31:22 ⛏ Fast Castle
40 1,610 9:32 13:37 31:28 ⛏ Fast Castle
34 1,334 11:38 15:50 33:55 ⛏ Fast Castle
28 1,102 11:18 15:17 30:51 ⛏ Fast Castle
27 1,078 12:11 16:35 36:33 ⛏ Fast Castle
21 848 8:51 14:11 33:07 ⛏ Fast Castle
19 743 11:40 15:49 29:42 ⛏ Fast Castle
16 649 11:46 18:07 30:06 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,800 14,870 9,885 3,780 54,335 58,481
17,165 18,740 9,015 2,295 47,215 54,462
19,195 14,030 6,830 3,970 44,025 49,099
19,970 11,975 6,530 1,610 40,085 49,087
22,095 8,420 6,460 2,150 39,125 45,540
10,875 14,880 7,895 1,725 35,375 42,094
12,150 11,215 5,415 2,380 31,160 36,128
11,790 10,235 2,715 2,150 26,890 30,172
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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