AoeStats
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Arena

509546907Analyzed
4v4 RM · 5d ago on Sep 27, 2026· 89m 34s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Ethiopians · United States
1096
+15
🇲🇽 Khmer · Mexico
1087
+15
🇨🇳 Franks · China
1048
+17
🇩🇪 Danes · Germany
988
+18
🇵🇪 Teutons · Peru
1079
-17
🇩🇪 Shu · Germany
1065
-16
🇲🇽 Bohemians · Mexico
1063
-16
🇦🇷 Goths · Argentina
1046
-16
Player eAPM Actions Feudal Castle Imperial Opening
72 6,486 11:50 14:33 31:55 ⛏ Fast Castle
50 4,441 10:55 15:07 33:48 ⛏ Fast Castle
50 4,457 10:51 15:30 31:02 ⛏ Fast Castle
40 3,560 9:40 13:35 30:37 ⛏ Fast Castle
28 2,524 10:53 15:31 36:48 ⛏ Fast Castle
26 2,295 12:34 16:40 32:18 ⛏ Fast Castle
15 1,299 11:14 17:59 37:43 ⛏ Fast Castle
13 1,128 11:20 18:13 29:54 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
146,765 37,515 24,060 3,400 211,740 217,937
57,005 62,790 32,265 5,705 157,765 166,292
36,110 63,445 32,245 4,970 136,770 171,418
53,675 58,115 21,150 3,700 136,640 150,382
46,280 42,130 15,585 7,980 111,975 131,441
48,955 36,260 19,990 1,430 106,635 115,965
36,370 18,595 19,820 2,805 77,590 80,184
30,145 11,110 10,055 1,200 52,510 52,956
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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