AoeStats
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Arena

509360830Analyzed
4v4 RM · 5d ago on Sep 26, 2026· 66m 52s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇴 Italians · Norway
1044
+13
🇩🇪 Britons · Germany
991
+15
🇮🇳 Franks · India
983
+16
🇷🇴 Ethiopians · Romania
968
+16
🇩🇪 Danes · Germany
1026
-17
🇹🇼 Danes · Taiwan
967
-15
🇨🇳 Magyars · China
961
-14
🇹🇷 Hindustanis · Türkiye
957
-14
Player eAPM Actions Feudal Castle Imperial Opening
33 2,197 13:00 19:42 34:17 ⛏ Fast Castle
28 1,855 10:29 16:42 32:02 ⛏ Fast Castle
28 1,843 11:00 17:57 25:55 ◆ FC into Fast Imp
21 1,429 11:33 16:13 29:33 ⛏ Fast Castle
21 1,373 10:47 16:15 32:19 ⛏ Fast Castle
20 1,324 12:19 18:46 34:15 ⛏ Fast Castle
18 1,193 10:15 17:08 31:01 ⛏ Fast Castle
9 608 11:12 16:33 36:01 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
55,830 25,105 23,830 4,100 108,865 111,581
37,965 35,315 25,805 5,640 104,725 118,699
53,230 19,045 20,550 2,900 95,725 110,682
29,615 26,430 23,205 5,245 84,495 99,569
34,345 23,765 19,235 3,270 80,615 85,347
30,720 20,830 16,810 1,550 69,910 89,344
24,875 13,025 13,615 2,390 53,905 57,601
12,150 9,455 2,440 1,500 25,545 33,215
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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