AoeStats
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MegaRandom

509124581Analyzed
4v4 RM · 6d ago on Sep 25, 2026· 71m 27s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Cumans · Taiwan
1029
+15
🇨🇳 Spanish · China
1009
+16
🇩🇪 Varangians · Germany
993
+16
🇹🇼 Byzantines · Taiwan
900
+20
🇪🇸 Byzantines · Spain
1070
-19
1009
-17
🇺🇸 Portuguese · United States
980
-16
🇬🇷 Mongols · Greece
945
-15
Player eAPM Actions Feudal Castle Imperial Opening
39 2,797 11:04 15:45 31:57 ⛏ Fast Castle
35 2,521 10:29 22:20 37:10 ⚔ Archer Rush
29 2,085 18:41 23:31 38:36 ⛏ Fish Boom FC
24 1,708 11:09 15:53 35:13 ⛏ Fast Castle
21 1,530 13:19 35:41 56:12 ⛏ Fish Boom into Galleys FC
16 1,119 10:50 15:12 38:14 ⛏ Fast Castle
15 1,055 15:40 21:54 35:54 ⛏ Fish Boom FC
15 1,045 10:04 14:32 34:22 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
41,320 22,981 35,225 2,050 101,576 132,199
23,975 36,178 21,256 5,185 86,594 89,134
21,130 40,052 16,355 5,160 82,697 94,310
29,020 30,470 19,140 3,575 82,205 105,349
19,225 23,038 23,730 1,500 67,493 80,938
17,825 19,860 14,095 4,100 55,880 92,504
13,275 14,940 8,280 4,300 40,795 43,783
10,800 6,152 3,650 850 21,452 28,500
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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