AoeStats
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Arena

509119775Analyzed
4v4 RM · 7d ago on Sep 25, 2026· 33m 21s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇪 Portuguese · Belgium
1145
+13
🇨🇳 Poles · China
1132
+14
🇪🇸 Persians · Spain
1023
+18
🇺🇸 Aztecs · United States
1003
+18
🇷🇺 Armenians · Russia
1123
-18
🇪🇸 Persians · Spain
1086
-16
🇵🇰 Bohemians · Pakistan
1079
-16
🇩🇪 Danes · Germany
1006
-13
Player eAPM Actions Feudal Castle Imperial Opening
41 1,378 10:44 14:16 27:49 ⛏ Fast Castle
40 1,332 10:51 14:33 — ⛏ Fast Castle
32 1,057 10:59 15:52 — ⛏ Fast Castle
25 820 10:59 17:37 32:55 ⛏ Fast Castle
21 711 10:58 15:19 29:33 ⛏ Fast Castle
19 621 10:44 15:01 28:38 ⛏ Fast Castle
16 520 13:21 19:18 31:57 ⛏ Fast Castle
13 439 11:40 18:22 29:07 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,405 9,950 10,570 200 41,125 42,597
16,825 10,605 3,795 975 32,200 37,237
11,020 10,440 4,785 850 27,095 33,866
12,905 7,520 3,405 2,150 25,980 27,866
10,060 6,455 2,870 1,680 21,065 23,523
10,010 5,495 2,920 1,400 19,825 22,954
7,525 5,185 3,445 1,500 17,655 20,775
6,595 5,670 2,220 395 14,880 16,527
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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