AoeStats
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Arena

509083955Analyzed
4v4 RM · 6d ago on Sep 25, 2026· 42m 37s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1031
+13
🇩🇪 Danes · Germany
1024
+14
🇷🇺 Khmer · Russia
1009
+14
🇹🇼 Byzantines · Taiwan
985
+16
🇦🇺 Bohemians · Australia
1103
-19
🇦🇺 Huns · Australia
949
-29
🇦🇹 Koreans · Austria
933
-13
🇩🇪 Mongols · Germany
911
-12
Player eAPM Actions Feudal Castle Imperial Opening
44 1,866 10:56 15:33 29:48 ⛏ Fast Castle
43 1,827 11:46 15:49 31:44 ⛏ Fast Castle
38 1,614 12:05 16:15 32:55 ⛏ Fast Castle
26 1,108 10:42 15:04 26:25 ⛏ Fast Castle
22 922 11:00 16:03 28:46 ⛏ Fast Castle
16 693 11:13 17:14 36:41 ⛏ Fast Castle
15 629 11:35 18:19 30:10 ⛏ Fast Castle
12 505 11:31 18:36 33:34 ⚔ FC into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
25,350 11,125 17,670 3,055 57,200 60,259
14,675 23,213 13,080 1,415 52,383 55,559
13,445 18,435 11,975 850 44,705 55,021
25,810 9,170 6,720 2,800 44,500 53,067
16,690 13,225 5,060 2,200 37,175 47,918
15,470 12,930 4,295 1,700 34,395 41,530
20,055 8,710 3,310 950 33,025 44,418
9,750 6,895 2,345 850 19,840 23,857
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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