AoeStats
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MegaRandom

509066886Analyzed
4v4 RM · 6d ago on Sep 25, 2026· 44m 25s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Burmese · China
1183
+13
🇮🇳 Magyars · India
1152
+15
🇹🇼 Italians · Taiwan
1107
+16
🇦🇷 Huns · Argentina
1077
+18
🇬🇧 Spanish · United Kingdom
1173
-18
🇮🇳 Ethiopians · India
1158
-17
🇨🇳 Persians · China
1088
-14
🇩🇪 Saxons · Germany
1054
-13
Player eAPM Actions Feudal Castle Imperial Opening
54 2,415 11:16 17:28 34:44 ⚔ Archer Rush
26 1,135 10:44 — — ⚔ Archer Rush
24 1,071 9:49 22:22 — ⚔ Scouts FC
19 866 9:41 21:42 38:09 ⛏ Fast Castle
16 689 10:55 — — ⚔ Scout Rush
10 459 11:53 15:23 — ⛏ Fast Castle
10 428 12:13 18:51 — ⛏ Fast Castle
7 290 14:04 — —

Resources

Player Food Wood Gold Stone Spent Collected
21,875 11,001 10,045 950 43,871 51,377
10,595 10,464 6,735 100 27,894 29,523
9,955 7,705 1,835 480 19,975 20,553
3,905 2,850 350 200 7,305 7,535
3,635 2,720 0 0 6,355 7,907
2,710 2,640 820 0 6,170 7,762
2,850 1,965 50 35 4,900 5,525
2,975 1,195 340 0 4,510 6,092
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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