AoeStats
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MegaRandom

509024276Analyzed
4v4 RM · 7d ago on Sep 25, 2026· 50m 48s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Mongols · United States
1098
+14
🇵🇪 Franks · Peru
1070
+15
🇩🇪 Saxons · Germany
1056
+16
🇨🇳 Britons · China
1027
+18
🇨🇳 Franks · China
1065
-16
🇮🇱 Vikings · Israel
1062
-16
🇺🇸 Magyars · United States
1053
-16
🇲🇽 Byzantines · Mexico
1045
-15
Player eAPM Actions Feudal Castle Imperial Opening
51 2,595 11:09 21:38 35:59 ⛏ Fast Castle
34 1,728 10:20 18:51 37:26 ⛏ Fast Castle
32 1,648 11:24 20:02 36:10 ⛏ Fast Castle
25 1,248 9:05 21:53 36:06 ⚔ Scout Rush
24 1,194 10:09 17:30 45:43 ⛏ Fast Castle
23 1,144 10:19 18:11 32:39 ⛏ Fast Castle
22 1,105 10:15 14:49 33:36 ⛏ Fast Castle
13 651 12:12 20:22 33:26 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
35,140 14,825 23,795 2,165 75,925 85,054
23,495 30,521 12,500 1,730 68,246 69,042
19,250 24,583 11,280 2,310 57,423 91,022
15,175 18,582 10,540 2,000 46,297 55,380
22,525 12,304 8,810 2,350 45,989 53,354
16,800 14,454 9,330 1,845 42,429 49,262
17,125 13,798 7,805 970 39,698 42,333
11,380 9,340 5,075 950 26,745 31,266
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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