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Black Forest

511003468Analyzed
4v4 RM · 10h ago on Oct 3, 2026· 41m 33s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Turks · Taiwan
1247
+13
🇨🇳 Bohemians · China
1181
+15
🇨🇳 Lithuanians · China
1179
+15
1167
+16
🇹🇼 Bohemians · Taiwan
1175
-15
🇧🇪 Varangians · Belgium
1170
-15
🇦🇷 Khmer · Argentina
1162
-15
🇨🇳 Hindustanis · China
1159
-14
Player eAPM Actions Feudal Castle Imperial Opening
38 1,580 12:39 16:50 — ⛏ Fast Castle
36 1,482 12:38 16:18 20:23 ◆ FC into Fast Imp
33 1,385 11:04 16:29 30:25 ⛏ Fast Castle
29 1,214 12:04 17:48 35:25 ⛏ Fast Castle
27 1,137 12:33 20:12 40:00 ⚔ Scout Rush
24 1,004 11:54 16:29 31:12 ⛏ Fast Castle
23 961 9:54 21:47 — ⚔ M@A FC
14 576 12:51 18:03 26:29 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,655 25,100 16,330 1,155 60,240 75,233
20,710 12,610 9,965 1,600 44,885 52,346
13,410 10,679 4,870 1,600 30,559 39,365
13,445 7,013 5,450 3,910 29,818 40,293
10,270 9,185 8,675 10 28,140 33,270
9,745 8,689 4,075 1,200 23,709 25,442
8,960 10,357 2,135 1,430 22,882 25,887
8,560 5,660 2,160 1,060 17,440 21,206
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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