AoeStats
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Arena

509759392Analyzed
3v3 RM · 4d ago on Sep 27, 2026· 59m 13s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Franks · Argentina
1203
+10
🇦🇷 Vietnamese · Argentina
929
+20
🇦🇷 Goths · Argentina
854
+23
🇪🇸 Magyars · Spain
1048
-18
🇳🇮 Varangians · Nicaragua
1038
-18
🇺🇸 Franks · United States
1020
-17
Player eAPM Actions Feudal Castle Imperial Opening
80 4,734 10:31 14:29 33:14 ⛏ Fast Castle
38 2,272 10:30 14:36 34:33 ⛏ Fast Castle
28 1,660 10:15 14:45 29:02 ⛏ Fast Castle
28 1,656 11:15 15:37 32:46 ⛏ Fast Castle
26 1,544 11:05 15:35 32:28 ⛏ Fast Castle
19 1,128 10:46 19:58 35:21 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
44,325 15,125 34,845 4,865 99,160 106,919
35,780 26,025 17,980 2,550 82,335 90,022
29,350 23,770 17,580 3,450 74,150 92,740
28,555 28,080 8,150 2,250 67,035 70,668
35,900 12,270 13,220 4,200 65,590 77,167
24,030 17,550 15,125 2,825 59,530 82,425
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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