AoeStats
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Nomad

510580147Analyzed
2v2 RM · 19h ago on Oct 1, 2026· 45m 13s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Tatars · Türkiye
1399
+13
🇹🇷 Hindustanis · Türkiye
1356
+14
🇳🇴 Varangians · Norway
1334
-14
🇳🇴 Koreans · Norway
1307
-13
Player eAPM Actions Feudal Castle Imperial Opening
36 1,612 12:41 22:37 38:31 ⛏ Fish Boom into Galleys FC
32 1,462 12:30 22:25 34:44 ◆ Galleys into Fire Galleys FC
28 1,263 12:36 21:18 37:45 ⛏ Fish Boom into Fire Galleys FC
22 1,000 14:33 20:40 40:06 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
13,640 14,189 4,965 2,800 35,594 37,251
13,780 10,130 7,635 2,650 34,195 36,848
9,775 10,175 7,000 2,220 29,170 30,050
10,585 12,385 4,275 1,850 29,095 29,631
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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