AoeStats
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Oasis

509932865Analyzed
2v2 RM · 3d ago on Sep 28, 2026· 33m 2s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇴 Mongols · Norway
1305
+13
🇳🇴 Danes · Norway
1275
+15
🇩🇪 Spanish · Germany
1282
-15
🇩🇪 Persians · Germany
1212
-13
Player eAPM Actions Feudal Castle Imperial Opening
40 1,334 10:15 18:17 — ⚔ Archer Rush
36 1,192 8:35 20:17 — ⚔ Scouts FC
30 991 10:51 15:08 — ⛏ Fast Castle
23 774 11:34 18:10 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
8,925 8,187 3,180 2,295 22,587 24,113
9,810 6,221 2,340 865 19,236 21,726
8,870 4,331 2,440 355 15,996 16,709
7,025 3,525 2,130 750 13,430 14,584
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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