Glade
510466742Analyzed1v1 RM
·
15h ago on Oct 1, 2026·
43m 3s·
2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Win probability
BadLadyBoy's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.Compared against 10,386 analysed 1v1 players on Glade.
BadLadyBoy
D
Feudal Age
13:09
vs 10:40
btm 6%
Castle Age
23:12
vs 19:48
btm 20%
Imperial Age
—
vs 35:10
btm 0%
eAPM
11
vs 30
btm 3%
First military
29:40
vs 13:35
btm 1%
▼
Slow Feudal Age at 13:09 — slower than 94% of analysed players on Glade
▼
Slow Castle Age at 23:12 — slower than 80% of analysed players on Glade
▼
Low eAPM (11) — busier hands win idle time back
▼
Loom never researched — one lost villager costs more
▼
First military only at 29:40 (Jaguar Warrior) — later than 99% of analysed players on Glade
▼
Town centers idle 5:52 of the first 23:12 — keep villagers queued
papermaniacman
C
Feudal Age
14:26
vs 10:40
btm 3%
Castle Age
21:11
vs 19:48
btm 36%
Imperial Age
35:28
vs 35:10
btm 47%
eAPM
28
vs 30
btm 44%
First military
11:06
vs 13:35
top 31%
▼
Slow Feudal Age at 14:26 — slower than 97% of analysed players on Glade