AoeStats
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Nomad

509799240Analyzed
4v4 RM · 4d ago on Sep 28, 2026· 62m 20s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Magyars · United States
1182
+13
🇲🇽 Lithuanians · Mexico
1164
+14
🇺🇸 Danes · United States
1155
+14
🇺🇸 Italians · United States
1079
+19
🇺🇸 Armenians · United States
1167
-17
🇺🇸 Malay · United States
1142
-16
🇺🇸 Persians · United States
1095
-14
🇺🇸 Goths · United States
1074
-13
Player eAPM Actions Feudal Castle Imperial Opening
40 2,521 13:28 19:38 34:37 ⛏ Fish Boom FC
36 2,259 13:08 23:19 38:55 ⛏ Fish Boom FC
35 2,175 13:54 18:16 34:27 ⛏ Fish Boom FC
22 1,341 13:53 17:58 36:41 ⛏ Fish Boom FC
19 1,211 15:52 22:58 30:58 ⛏ Fish Boom into Fire Galleys FC
16 990 15:09 23:51 — ⛏ Fish Boom FC
13 785 15:35 20:17 38:43 ⚔ Fish Boom FC into Archers
12 762 11:46 20:24 44:54 ⛏ Fish Boom into Fire Galleys into Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
43,135 12,999 10,700 7,045 73,879 91,615
24,995 18,095 16,955 2,950 62,995 69,124
19,175 27,507 6,200 1,920 54,802 62,186
18,785 20,840 8,130 5,735 53,490 53,581
24,615 14,159 11,745 2,475 52,994 57,053
21,480 12,571 10,900 3,100 48,051 56,052
8,525 11,131 5,810 2,365 27,831 29,459
11,245 10,635 585 1,800 24,265 24,248
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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