AoeStats
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Arena

509776479Analyzed
4v4 RM · 4d ago on Sep 28, 2026· 108m 23s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Danes · United States
1114
+14
🇺🇸 Persians · United States
1085
+15
🇺🇸 Vietnamese · United States
1039
+17
🇺🇸 Goths · United States
1009
+17
🇳🇮 Khmer · Nicaragua
1094
-17
🇺🇸 Cumans · United States
1080
-17
🇰🇿 Slavs · Kazakhstan
1066
-16
🇨🇿 Chinese · Czechia
996
-20
Player eAPM Actions Feudal Castle Imperial Opening
66 7,130 11:05 15:36 30:44 ⛏ Fast Castle
60 6,532 10:53 14:52 28:25 ⛏ Fast Castle
47 5,099 11:06 14:41 29:40 ⛏ Fast Castle
30 3,201 10:24 15:24 36:28 ⛏ Fast Castle
27 2,901 10:40 21:34 31:50 ⚔ FC into Skirms
26 2,796 12:11 16:38 31:21 ⛏ Fast Castle
20 2,213 11:55 17:34 37:05 ⚔ FC into Skirms
20 2,215 11:15 16:14 30:12 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
184,580 33,760 20,975 7,850 247,165 250,966
70,425 96,520 51,350 6,610 224,905 240,823
76,675 102,878 26,405 4,720 210,678 243,793
98,790 64,015 40,585 5,355 208,745 231,997
91,880 52,255 19,405 4,450 167,990 180,817
79,270 50,585 30,655 6,050 166,560 184,843
45,025 46,893 6,940 1,260 100,118 119,351
18,750 37,415 24,025 3,300 83,490 122,558
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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