AoeStats
← 超自然震動

African Clearing

510963000Analyzed
4v4 RM · 6h ago on Oct 3, 2026· 52m 41s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Italians · Germany
1096
+12
🇭🇰 Inca · Hong Kong SAR China
1083
+13
🇭🇰 Shu · Hong Kong SAR China
1076
+13
🇵🇱 Sicilians · Poland
1035
+16
🇦🇷 Celts · Argentina
1028
-14
🇨🇳 Vietnamese · China
1018
-14
1005
-13
🇹🇼 Varangians · Taiwan
996
-13
Player eAPM Actions Feudal Castle Imperial Opening
36 1,879 15:19 20:35 37:16 ⛏ Fast Castle
32 1,711 17:11 21:01 38:09 ⛏ Fast Castle
29 1,507 12:45 19:34 34:44 ⛏ Fast Castle
25 1,338 16:54 23:43 41:17 ⛏ Fish Boom FC
22 1,183 13:52 19:18 37:49 ⛏ Fast Castle
21 1,118 14:46 18:45 43:33 ⛏ Fast Castle
21 1,111 19:05 24:47 40:43 ⛏ Fast Castle
15 811 15:09 22:00 34:10 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,385 26,230 20,905 3,320 69,840 84,702
25,700 14,937 10,945 3,750 55,332 62,463
17,195 15,733 12,345 4,470 49,743 64,659
20,670 15,898 7,010 2,400 45,978 52,195
24,200 8,239 7,945 2,150 42,534 50,777
16,765 14,210 9,155 2,000 42,130 48,403
15,680 17,371 6,485 720 40,256 40,774
13,025 15,150 6,655 2,300 37,130 49,688
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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