AoeStats
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Arena

509492523Analyzed
4v4 RM · 6d ago on Sep 27, 2026· 46m 52s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Bohemians · United States
1187
+15
🇬🇧 Saxons · United Kingdom
1133
+27
🇹🇷 Franks · Türkiye
1130
+17
🇲🇽 Italians · Mexico
1118
+17
🇨🇴 Spanish · Colombia
1190
-17
🇦🇷 Khmer · Argentina
1155
-17
🇨🇱 Malay · Chile
1137
-16
🇦🇷 Franks · Argentina
1133
-16
Player eAPM Actions Feudal Castle Imperial Opening
52 2,444 10:02 14:26 30:38 ⛏ Fast Castle
36 1,676 10:30 14:56 30:23 ⛏ Fast Castle
35 1,660 11:17 14:51 27:48 ⛏ Fast Castle
35 1,621 12:02 15:47 29:17 ⛏ Fast Castle
33 1,557 11:02 15:26 29:51 ⛏ Fast Castle
33 1,541 10:50 16:25 30:06 ⛏ Fast Castle
32 1,484 10:51 14:42 28:12 ⛏ Fast Castle
24 1,127 12:29 15:27 28:36 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,865 18,940 18,785 1,315 71,905 75,839
35,355 17,020 16,655 1,590 70,620 79,451
27,470 17,175 9,980 2,280 56,905 68,585
24,500 18,215 9,935 3,075 55,725 62,705
23,330 11,400 16,670 1,800 53,200 60,479
19,075 20,485 7,460 2,895 49,915 55,460
11,535 13,945 12,355 1,700 39,535 51,875
12,150 9,485 4,355 2,050 28,040 32,725
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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