AoeStats
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Nomad

509004640Analyzed
3v3 RM · 8d ago on Sep 25, 2026· 30m 21s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Persians · Argentina
1367
+8
🇦🇷 Maya · Argentina
1126
+17
🇦🇷 Vikings · Argentina
1117
+16
🇲🇽 Spanish · Mexico
1165
-14
🇺🇸 Varangians · United States
1151
-14
🇲🇽 Italians · Mexico
1128
-13
Player eAPM Actions Feudal Castle Imperial Opening
32 977 14:34 21:54 — ⛏ Fish Boom FC
31 944 13:48 23:16 — ⛏ Fish Boom into Galleys FC
28 845 14:28 24:31 — ⚔ Fish Boom into Archers
27 831 14:36 18:23 — ⛏ Fish Boom FC into Galleys
26 781 13:11 21:44 — ⛏ Fish Boom into Galleys FC
25 749 13:10 19:46 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
8,025 9,312 3,430 200 20,967 21,754
5,350 6,654 2,430 850 15,284 17,614
7,550 4,401 1,200 1,235 14,386 16,397
6,115 5,529 1,815 315 13,774 13,929
3,755 4,443 1,755 300 10,253 11,654
4,260 4,095 1,220 650 10,225 10,895
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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