AoeStats
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Pilgrims

508991659Analyzed
2v2 RM · 8d ago on Sep 25, 2026· 54m 14s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Magyars · United States
1193
+14
🇺🇸 Danes · United States
1182
+14
🇦🇷 Magyars · Argentina
1151
-14
🇦🇷 Vikings · Argentina
1142
-14
Player eAPM Actions Feudal Castle Imperial Opening
42 2,294 11:01 18:10 40:38 ⛏ Fish Boom into Fire Galleys FC
35 1,913 12:13 23:06 47:14 ⚔ Fish Boom into Scouts
31 1,682 10:41 18:48 35:46 ⚔ Fish Boom into Scouts
28 1,520 10:53 17:58 36:02 ⛏ Fish Boom into Fire Galleys FC into Galleys

Resources

Player Food Wood Gold Stone Spent Collected
27,130 18,800 13,070 3,975 62,975 74,389
25,200 15,532 14,620 2,580 57,932 63,587
20,310 9,545 12,275 2,250 44,380 65,489
18,670 12,715 6,495 1,600 39,480 44,318
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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