AoeStats
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Lombardia

509121303Analyzed
3v3 RM · 5d ago on Sep 25, 2026· 76m 15s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Magyars · Canada
1235
+14
🇩🇪 Berbers · Germany
1211
+15
🇵🇪 Huns · Peru
1149
+18
🇪🇸 Spanish · Spain
1226
-17
🇪🇸 Saxons · Spain
1207
-16
🇪🇸 Saracens · Spain
1143
-14
Player eAPM Actions Feudal Castle Imperial Opening
47 3,568 10:07 20:10 34:09 ⚔ Scout Rush
41 3,091 9:21 18:45 34:55 ⚔ Scout Rush
39 2,971 10:25 21:51 34:21 ⚔ Scout Rush
36 2,735 13:35 19:18 39:26 ⛏ Fast Castle
25 1,880 10:20 22:37 36:03 ⚔ Archer Rush
15 1,119 10:53 18:05 33:01 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
59,290 27,270 37,585 3,565 127,710 141,263
68,780 31,700 22,605 2,860 125,945 139,962
65,760 39,535 17,280 3,350 125,925 135,154
52,490 17,281 34,470 1,380 105,621 122,417
49,305 19,750 29,190 3,955 102,200 114,516
34,050 23,770 23,995 2,800 84,615 89,234
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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