AoeStats
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Coastal Forest

510830625Analyzed
3v3 RM · 9h ago on Oct 2, 2026· 54m 8s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Britons · Germany
1088
+15
🇩🇪 Byzantines · Germany
1053
+17
🇩🇪 Danes · Germany
966
+20
🇪🇸 Dravidians · Spain
1068
-18
🇩🇪 Ethiopians · Germany
1067
-17
🇩🇪 Malians · Germany
1066
-17
Player eAPM Actions Feudal Castle Imperial Opening
39 2,113 11:01 17:02 40:21 ⛏ Fast Castle
38 2,050 10:32 22:29 37:03 ⚔ Archer Rush
33 1,769 10:44 20:18 39:48
32 1,707 11:01 14:43 39:33 ⛏ Fast Castle
30 1,602 10:55 19:10 36:03 ⛏ Fish Boom FC
19 1,055 13:21 20:51 28:58 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
32,455 14,066 17,760 1,710 65,991 68,118
35,320 10,640 9,890 6,310 62,160 69,783
14,620 20,945 12,545 1,575 49,685 62,678
11,075 19,265 16,210 875 47,425 52,975
24,730 10,634 10,625 890 46,879 51,314
15,970 11,450 11,470 750 39,640 42,406
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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