AoeStats
← angelomolinaro2006

Fortress

508671929Analyzed
3v3 RM · 9d ago on Sep 23, 2026· 61m 15s· 6 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇴 Danes · Bolivia
726
+16
🇲🇽 Byzantines · Mexico
668
+19
🇷🇺 Hindustanis · Russia
658
+19
🇳🇴 Byzantines · Norway
848
-23
🇮🇹 Khmer · Italy
710
-17
🇺🇸 Danes · United States
637
-14
Player eAPM Actions Feudal Castle Imperial Opening
19 1,171 11:03 14:53 18:36 ◆ FC into Fast Imp
18 1,080 8:45 14:48 30:13 ⛏ Fast Castle
18 1,111 10:11 14:09 27:40 ⛏ Fast Castle
15 895 7:14 17:48 33:27 ⛏ Fast Castle
10 618 8:51 13:25 — ⛏ Fast Castle
6 394 10:22 22:50 26:11 ⛏ Fast Imperial

Resources

Player Food Wood Gold Stone Spent Collected
29,385 18,170 21,005 4,755 73,315 98,485
25,210 24,650 12,055 655 62,570 68,913
27,670 17,605 13,405 3,015 61,695 66,646
32,620 11,535 14,675 1,540 60,370 74,502
11,050 13,825 4,640 1,310 30,825 31,579
9,080 4,225 2,745 2,310 18,360 20,476
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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