AoeStats
← angelomolinaro2006

Oasis

508643091Analyzed
4v4 RM · 9d ago on Sep 23, 2026· 60m 35s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Persians · United Kingdom
722
+21
🇮🇹 Britons · Italy
668
+23
🇮🇹 Varangians · Italy
560
+26
🇻🇳 Goths · Vietnam
550
+27
🇭🇰 Gurjaras · Hong Kong SAR China
888
-26
🇦🇷 Huns · Argentina
886
-26
🇵🇪 Turks · Peru
819
-24
731
-21
Player eAPM Actions Feudal Castle Imperial Opening
37 2,225 12:56 17:48 37:08 ⛏ Fast Castle
25 1,536 13:05 29:25 34:54 ⛏ Fast Castle
20 1,205 10:07 22:33 36:17 ⚔ FC into Archers
16 954 13:04 21:51 35:48 ⛏ Fast Castle
14 827 17:14 28:53 41:17 ⛏ Fast Castle
14 847 13:26 24:19 36:08 ⛏ Fast Castle
3 162 — — —
0 9 — — —

Resources

Player Food Wood Gold Stone Spent Collected
55,050 26,217 32,795 7,180 121,242 124,632
47,560 23,930 23,485 950 95,925 105,244
46,055 23,185 22,150 1,500 92,890 103,326
26,170 18,300 14,855 2,820 62,145 68,136
27,800 21,368 8,890 2,310 60,368 78,856
15,065 15,913 11,840 1,905 44,723 50,946
200 100 0 0 300 423
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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