AoeStats
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Pilgrims

509970038Analyzed
4v4 RM · 4d ago on Sep 28, 2026· 35m 21s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Persians · Spain
1272
+13
🇪🇸 Varangians · Spain
1200
+16
🇪🇸 Britons · Spain
1180
+17
🇪🇸 Bulgarians · Spain
1125
+19
🇩🇪 Vikings · Germany
1226
-17
🇹🇼 Franks · Taiwan
1208
-17
🇹🇷 Tatars · Türkiye
1203
-16
🇮🇳 Koreans · India
1175
-15
Player eAPM Actions Feudal Castle Imperial Opening
36 1,257 10:20 23:02 — ⚔ Fish Boom into Towers FC
36 1,263 12:16 16:08 30:31 ⛏ Fish Boom FC into Galleys
26 904 11:40 19:07 — ⛏ Fish Boom into Galleys FC
26 910 12:28 25:44 — ⚔ Scout Rush
17 607 12:49 24:35 35:16 ⚔ Fish Boom into M@A
14 511 12:20 26:05 — ⚔ Fish Boom into Drush into Scouts
14 480 12:22 19:13 — ⚔ Fish Boom into Archers
13 464 13:45 21:30 — ⛏ Fish Boom into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
12,375 15,553 7,130 2,125 37,183 40,141
9,235 8,471 4,925 1,875 24,506 25,456
7,075 11,405 3,100 2,425 24,005 27,528
11,645 7,844 2,325 555 22,369 23,707
9,460 8,011 3,595 300 21,366 25,671
7,435 4,820 1,495 1,100 14,850 15,302
5,945 4,340 870 300 11,455 13,457
3,335 3,087 795 200 7,417 7,476
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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