AoeStats
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Nomad

509752792Analyzed
3v3 RM · 3d ago on Sep 27, 2026· 50m 20s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Varangians · Spain
1202
+14
🇪🇸 Vikings · Spain
1180
+15
🇪🇸 Bulgarians · Spain
1106
+19
🇦🇷 Dravidians · Argentina
1191
-17
🇦🇷 Spanish · Argentina
1178
-17
🇦🇷 Vietnamese · Argentina
1122
-14
Player eAPM Actions Feudal Castle Imperial Opening
59 2,979 12:00 23:31 44:17 ⚔ Fish Boom into Archers
40 2,023 13:50 18:34 43:37 ⛏ Fish Boom FC
32 1,595 12:45 21:08 39:15 ⛏ Fish Boom FC
32 1,628 13:16 18:48 41:28 ⛏ Fish Boom FC
25 1,239 13:55 27:32 49:43 ⚔ Fish Boom into Archers
15 754 17:33 30:40 48:14 ⚔ Fish Boom into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
22,205 23,145 8,970 3,860 58,180 61,632
18,430 10,309 6,190 2,350 37,279 38,849
14,365 9,653 7,420 3,550 34,988 36,182
14,360 11,679 7,650 1,295 34,984 35,272
13,575 10,280 3,050 2,005 28,910 30,773
7,915 9,520 4,170 1,645 23,250 25,809
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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