AoeStats
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Arena

508763439Analyzed
4v4 RM · 7d ago on Sep 23, 2026· 36m 40s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Cumans · Peru
1745
+10
🇺🇸 Tupi · United States
1718
+11
🇳🇱 Slavs · Netherlands
1558
+18
🇨🇴 Danes · Colombia
1451
+22
🇨🇱 Khmer · Chile
1667
-18
🇦🇷 Cumans · Argentina
1584
-15
🇨🇱 Spanish · Chile
1580
-14
🇦🇷 Malay · Argentina
1567
-14
Player eAPM Actions Feudal Castle Imperial Opening
77 2,826 8:50 28:33 — ⚔ Scout Rush
48 1,774 10:45 14:28 31:18 ⛏ Fast Castle
45 1,640 8:43 20:41 36:33 ⛏ Fast Castle
35 1,296 10:27 13:15 — ⛏ Fast Castle
33 1,198 11:21 15:25 28:03 ⛏ Fast Castle
27 1,007 11:05 14:41 29:58 ⛏ Fast Castle
26 967 10:24 15:10 36:35 ⛏ Fast Castle
20 747 9:06 14:01 26:19 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,725 18,405 5,860 1,600 46,590 55,324
19,895 10,340 11,920 200 42,355 52,074
10,650 9,763 7,345 2,050 29,808 32,127
10,375 12,395 4,245 850 27,865 29,125
11,510 11,754 2,245 1,010 26,519 28,492
10,995 9,090 2,400 1,205 23,690 27,066
8,825 6,016 3,250 795 18,886 21,921
6,600 5,185 1,635 1,195 14,615 14,994
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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