AoeStats
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Black Forest

508582584Analyzed
4v4 RM · 7d ago on Sep 23, 2026· 42m 57s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Burgundians · Mexico
1583
+12
🇲🇽 Chinese · Mexico
1557
+13
🇺🇸 Danes · United States
1477
+16
🇲🇽 Malians · Mexico
1448
+17
🇦🇷 Gurjaras · Argentina
1574
-18
🇦🇷 Bohemians · Argentina
1533
-17
🇨🇱 Celts · Chile
1426
-12
🇺🇸 Koreans · United States
1388
-11
Player eAPM Actions Feudal Castle Imperial Opening
61 2,612 11:08 15:00 27:57 ⛏ Fish Boom FC
56 2,402 11:58 22:44 35:11 ⚔ M@A into Towers into Archers
48 2,083 12:59 17:05 29:05 ⛏ Fish Boom FC
41 1,762 12:32 16:08 32:06 ⛏ Fish Boom FC
37 1,603 11:27 15:19 30:03 ⛏ Fish Boom FC
33 1,398 13:47 18:39 38:18 ⛏ Fast Castle
32 1,378 11:02 15:06 28:35 ⛏ Fish Boom FC
27 1,172 10:56 17:14 34:15 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
34,440 23,185 16,205 1,000 74,830 90,703
26,815 27,150 14,795 4,100 72,860 78,759
24,375 18,820 11,625 3,655 58,475 66,889
13,920 26,665 16,400 950 57,935 69,525
19,375 13,447 10,840 1,375 45,037 46,630
11,055 16,429 10,395 3,895 41,774 44,674
16,025 11,978 9,050 2,080 39,133 47,219
12,280 9,552 2,475 2,365 26,672 27,866
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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