AoeStats
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Baltic

510483132Analyzed
4v4 RM · 1d ago on Oct 1, 2026· 65m 26s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Danes · China
881
+14
🇨🇳 Burgundians · China
879
+14
🇨🇳 Portuguese · China
878
+14
🇺🇸 Persians · United States
775
+18
🇭🇰 Shu · Hong Kong SAR China
882
-17
🇻🇳 Mongols · Vietnam
838
-15
🇻🇳 Japanese · Vietnam
810
-14
🇩🇪 Khmer · Germany
796
-14
Player eAPM Actions Feudal Castle Imperial Opening
43 2,832 13:09 24:33 40:01 ⛏ Fast Castle
38 2,492 13:28 19:37 29:45 ⛏ Fish Boom into Fire Galleys FC
37 2,431 11:55 16:17 30:00 ⛏ Fast Castle
30 1,981 12:07 18:09 29:38 ⛏ Fish Boom FC
24 1,555 12:39 19:52 28:55 ⛏ Fish Boom FC
21 1,389 14:22 23:18 30:44 ⛏ Fish Boom FC
20 1,296 11:25 23:15 39:31 ⛏ Fast Castle
12 762 10:34 22:52 35:58 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
47,900 24,795 29,180 1,600 103,475 109,283
50,435 18,335 32,495 1,600 102,865 125,511
34,905 27,705 33,185 1,630 97,425 101,420
28,560 28,755 20,230 2,030 79,575 102,422
25,695 27,420 17,635 2,395 73,145 86,786
19,260 23,145 13,470 2,525 58,400 73,151
22,430 21,834 6,785 870 51,919 73,158
11,100 16,025 12,780 5,760 45,665 98,876
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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