AoeStats
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Black Forest

510651624Analyzed
2v2 RM · 1d ago on Oct 2, 2026· 53m 33s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Japanese · United States
482
+10
🇳🇴 Franks · Norway
445
+12
🇺🇸 Danes · United States
401
-13
🇺🇸 Persians · United States
308
-9
Player eAPM Actions Feudal Castle Imperial Opening
14 741 11:29 29:30 41:20 ⚔ Drush into Skirms
11 564 16:11 25:20 39:51 ⚔ Fish Boom FC into Archers
9 490 19:06 27:58 38:51 ⛏ Fast Castle
6 335 14:24 24:41 41:34 ⚔ FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
21,785 13,596 11,170 3,160 49,711 52,708
12,745 9,005 9,505 1,575 32,830 39,006
14,575 7,336 8,235 2,165 32,311 35,571
8,970 11,838 2,030 1,455 24,293 33,399
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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