AoeStats
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Nomad

510539333Analyzed
4v4 RM · 18h ago on Oct 1, 2026· 51m 13s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Mongols · Hong Kong SAR China
1466
+11
🇨🇳 Japanese · China
1358
+15
🇬🇧 Berbers · United Kingdom
1346
+16
🇨🇳 Cumans · China
1276
+19
🇹🇼 Varangians · Taiwan
1402
-18
1387
-17
🇳🇱 Goths · Netherlands
1311
-14
🇲🇽 Byzantines · Mexico
1271
-12
Player eAPM Actions Feudal Castle Imperial Opening
40 2,042 14:05 21:13 32:18 ⛏ Fish Boom FC
37 1,893 13:17 17:09 35:16 ⛏ Fish Boom FC
37 1,896 13:21 20:46 40:13 ⛏ Fish Boom FC
36 1,843 14:30 21:28 32:03 ⛏ Fish Boom into Galleys FC
34 1,741 13:02 36:39 — ⚔ Fish Boom into Archers
33 1,704 15:09 20:01 — ⛏ Fish Boom FC
12 620 13:53 20:22 — ⛏ Fish Boom into Fire Galleys FC
12 593 13:59 — — ⛏ Fish Boom into Fire Galleys

Resources

Player Food Wood Gold Stone Spent Collected
40,230 21,345 20,830 3,710 86,115 86,292
27,650 18,430 20,485 1,600 68,165 75,713
20,920 19,284 12,525 8,160 60,889 70,875
18,020 15,466 11,805 3,300 48,591 50,266
16,690 15,221 4,530 600 37,041 38,238
10,220 13,187 2,445 2,470 28,322 29,577
6,400 8,363 1,235 1,550 17,548 18,853
2,200 2,289 410 350 5,249 6,361
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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