AoeStats
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MegaRandom

510834134Analyzed
4v4 RM · 21h ago on Oct 2, 2026· 68m 53s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Ethiopians · Colombia
1275
+12
🇨🇴 Britons · Colombia
1212
+14
🇨🇴 Khitans · Colombia
1203
+15
🇨🇴 Khmer · Colombia
1202
+15
🇮🇳 Saracens · India
1218
-16
🇮🇳 Lithuanians · India
1205
-15
🇨🇦 Saxons · Canada
1181
-14
🇯🇵 Wei · Japan
1114
-11
Player eAPM Actions Feudal Castle Imperial Opening
56 3,831 10:16 22:50 38:48 ⚔ Archers into Fish Boom
42 2,897 13:07 18:50 46:58 ⚔ Skirmisher Rush
40 2,772 12:49 21:42 41:42 ⚔ Scout Rush
36 2,474 14:29 29:21 60:58 ⚔ Fish Boom into Skirms into Archers
34 2,317 12:42 23:18 40:27 ⚔ Fish Boom into Archers into Skirms
32 2,238 13:06 16:53 39:05 ⛏ Fast Castle
28 1,953 11:26 19:24 37:30 ⛏ Fast Castle
22 1,526 9:58 20:32 36:00 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
72,685 14,215 20,420 8,100 115,420 121,274
60,175 30,590 12,625 2,315 105,705 114,334
23,825 33,431 16,315 3,075 76,646 81,187
45,325 12,420 13,130 3,650 74,525 74,812
35,330 18,886 12,285 2,640 69,141 71,230
38,635 14,537 12,510 2,250 67,932 68,681
15,965 18,333 7,475 5,095 46,868 50,327
14,825 19,463 9,235 1,250 44,773 48,959
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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