AoeStats
← Bor-Komorov

Arena

510824015Analyzed
4v4 RM · 16h ago on Oct 2, 2026· 63m 30s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Saracens · Colombia
1263
+12
🇨🇴 Turks · Colombia
1197
+15
🇨🇴 Jurchens · Colombia
1188
+15
🇨🇴 Khmer · Colombia
1185
+17
🇬🇧 Dravidians · United Kingdom
1225
-16
🇦🇺 Vikings · Australia
1179
-15
🇺🇸 Jurchens · United States
1177
-15
🇵🇱 Danes · Poland
1129
-13
Player eAPM Actions Feudal Castle Imperial Opening
55 3,522 11:22 15:56 27:34 ⛏ Fast Castle
42 2,692 11:19 15:23 32:40 ⛏ Fast Castle
38 2,428 10:58 14:10 47:07 ⛏ Fast Castle
34 2,143 9:49 21:29 42:12 ⚔ Archer Rush
28 1,808 11:15 15:54 41:46 ⛏ Fast Castle
23 1,462 10:58 14:51 33:02 ⛏ Fast Castle
14 873 10:26 17:40 51:43 ⛏ Fast Castle
12 750 11:15 15:21 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
36,365 16,585 19,005 3,680 75,635 82,801
23,745 25,740 16,510 3,000 68,995 80,901
31,480 17,650 12,870 5,615 67,615 75,574
27,595 15,570 16,605 3,590 63,360 70,209
31,625 19,110 9,945 1,725 62,405 66,974
35,400 11,335 14,645 980 62,360 95,609
18,360 11,320 8,735 2,425 40,840 53,084
3,750 4,810 1,875 0 10,435 10,972
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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