AoeStats
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Yucatan

510426989Analyzed
2v2 RM · 23h ago on Oct 1, 2026· 83m 30s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Khmer · Argentina
1266
+17
🇦🇷 Varangians · Argentina
1226
+19
🇺🇸 Gurjaras · United States
1297
-18
🇺🇸 Huns · United States
1296
-18
Player eAPM Actions Feudal Castle Imperial Opening
59 4,920 9:25 20:31 41:16 ⚔ Scout Rush
47 3,956 8:48 18:52 42:07 ⚔ Scout Rush
40 3,327 10:19 13:21 43:52 ⛏ Fast Castle
35 2,940 11:00 14:51 43:30 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
112,255 34,944 12,135 4,650 163,984 167,758
61,610 24,393 37,465 5,865 129,333 130,687
27,390 47,941 45,945 2,150 123,426 141,801
31,960 28,885 26,525 4,050 91,420 93,797
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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