AoeStats
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Black Forest

509359909Analyzed
4v4 RM · 7d ago on Sep 26, 2026· 4m 53s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Gurjaras · Netherlands
1050
+14
🇺🇸 Vietnamese · United States
998
+16
🇬🇧 Chinese · United Kingdom
955
+53
🇺🇸 Spanish · United States
927
+20
🇨🇳 Mongols · China
1052
-18
🇮🇩 Malay · Indonesia
1000
-51
🇹🇼 Danes · Taiwan
996
-17
🇪🇸 Koreans · Spain
982
-16
Player eAPM Actions Feudal Castle Imperial Opening
42 206 — — —
37 183 — — —
35 170 — — —
25 124 — — —
18 90 — — —
13 65 — — —
12 61 — — —
2 8 — — —

Resources

Player Food Wood Gold Stone Spent Collected
900 127 50 0 1,077 948
750 202 0 0 952 880
700 200 50 0 950 873
700 150 0 0 850 819
600 150 0 0 750 703
550 25 50 0 625 735
250 100 0 0 350 376
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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