AoeStats
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Arena

510422780Analyzed
4v4 RM · 6h ago on Sep 30, 2026· 71m 15s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Burgundians · Mexico
1132
+15
🇨🇴 Hindustanis · Colombia
1110
+16
🇲🇽 Persians · Mexico
1108
+16
🇨🇴 Japanese · Colombia
1048
+19
🇹🇷 Turks · Türkiye
1151
-18
🇳🇿 Slavs · New Zealand
1118
-17
🇦🇷 Franks · Argentina
1092
-16
🇹🇷 Byzantines · Türkiye
1085
-15
Player eAPM Actions Feudal Castle Imperial Opening
46 3,294 10:39 16:56 30:52 ⛏ Fast Castle
26 1,819 11:01 17:52 34:08 ⛏ Fast Castle
22 1,537 11:00 14:54 29:23 ⛏ Fast Castle
19 1,332 13:01 20:02 34:22 ⛏ Fast Castle
18 1,264 10:35 14:18 29:59 ⛏ Fast Castle
18 1,272 10:10 15:28 36:36 ⛏ Fast Castle
16 1,118 10:10 13:55 27:36 ⛏ Fast Castle
8 569 11:56 15:58 33:13 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
61,125 36,335 25,735 3,865 127,060 131,441
36,720 29,120 24,480 1,680 92,000 149,021
42,610 17,090 22,945 990 83,635 93,920
30,390 24,170 18,180 3,445 76,185 114,417
19,975 27,560 13,285 2,380 63,200 77,710
22,865 15,841 16,300 3,000 58,006 60,110
14,555 10,050 7,855 2,050 34,510 39,408
6,400 16,150 6,640 100 29,290 29,812
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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