AoeStats
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Arena

510417475Analyzed
3v3 RM · 6h ago on Sep 30, 2026· 46m 12s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Slavs · United States
1104
+16
🇺🇸 Varangians · United States
1061
+18
🇺🇸 Khmer · United States
1024
+19
🇨🇴 Persians · Colombia
1129
-19
🇳🇱 Cumans · Netherlands
1103
-18
🇨🇴 Hindustanis · Colombia
1064
-16
Player eAPM Actions Feudal Castle Imperial Opening
35 1,616 10:03 15:14 27:42 ⛏ Fast Castle
31 1,428 10:20 15:13 28:33 ⛏ Fast Castle
30 1,393 10:19 14:52 30:58 ⛏ Fast Castle
29 1,332 9:30 23:09 33:12 ⛏ Fast Castle
27 1,251 10:37 15:22 32:36 ⛏ Fast Castle
24 1,101 10:06 14:01 29:16 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,390 19,545 11,830 1,500 63,265 70,221
23,470 15,090 16,160 1,590 56,310 68,119
26,950 15,995 10,135 2,275 55,355 61,767
16,680 23,950 11,385 1,150 53,165 61,555
18,375 15,090 15,730 3,085 52,280 61,353
21,890 9,890 10,585 2,900 45,265 50,675
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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