AoeStats
← Vanilla

Arabia

510799566Analyzed
2v2 RM · 5h ago on Oct 2, 2026· 26m 1s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Japanese · China
1101
+13
🇨🇳 Maya · China
962
+19
🇩🇪 Muisca · Germany
1074
-18
🇩🇪 Varangians · Germany
975
-14
Player eAPM Actions Feudal Castle Imperial Opening
34 885 9:44 21:12 — ⚔ Archer Rush
32 840 11:03 25:30 — ⚔ Scout Rush
28 721 11:18 22:32 — ⚔ Archers into Champis
24 618 10:00 — — ⚔ M@A Rush

Resources

Player Food Wood Gold Stone Spent Collected
5,915 4,454 2,810 125 13,304 15,919
4,825 4,104 2,630 100 11,659 12,728
5,830 2,545 1,005 0 9,380 10,873
3,710 2,530 350 270 6,860 7,401
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.