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Arena

510545122Analyzed
3v3 RM · 18h ago on Oct 1, 2026· 34m 37s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Danes · Taiwan
1116
+10
🇷🇺 Turks · Russia
1089
+11
🇹🇼 Sicilians · Taiwan
765
+24
🇹🇷 Hindustanis · Türkiye
986
-16
🇦🇷 Burgundians · Argentina
957
-15
🇨🇳 Magyars · China
944
-14
Player eAPM Actions Feudal Castle Imperial Opening
32 1,104 15:30 20:13 — ⛏ Fast Castle
30 1,024 10:03 16:42 32:44 ⛏ Fast Castle
30 1,027 10:34 15:21 — ⛏ Fast Castle
29 1,004 12:46 16:48 21:23 ◆ FC into Fast Imp
27 918 10:55 14:40 32:01 ⛏ Fast Castle
16 559 10:30 17:58 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
15,465 11,055 2,835 1,225 30,580 34,970
13,610 6,320 6,160 1,500 27,590 28,641
10,725 9,575 3,635 1,050 24,985 37,157
10,025 5,295 3,325 850 19,495 21,534
8,330 7,605 975 1,370 18,280 22,312
7,000 5,695 4,550 100 17,345 19,652
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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