AoeStats
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Nomad

508947758Analyzed
3v3 RM · 7d ago on Sep 24, 2026· 46m 7s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Vietnamese · Czechia
1046
+17
🇨🇿 Teutons · Czechia
1044
+17
🇨🇿 Bohemians · Czechia
1034
+16
🇨🇦 Varangians · Canada
1073
-17
🇫🇷 Persians · France
1053
-17
🇲🇽 Japanese · Mexico
1049
-16
Player eAPM Actions Feudal Castle Imperial Opening
45 2,084 14:07 19:46 44:37 ⛏ Fish Boom FC
19 868 15:36 21:19 38:35 ⛏ Fish Boom FC
18 843 14:22 18:52 42:56 ⛏ Fish Boom FC
13 611 16:56 22:03 38:23 ⛏ Fish Boom FC
13 594 13:17 21:23 — ⛏ Fish Boom FC
12 562 17:07 22:15 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
18,450 23,135 10,705 1,950 54,240 57,275
20,010 14,019 11,445 1,770 47,244 48,957
14,850 12,153 6,595 1,700 35,298 43,824
10,150 10,385 3,165 2,350 26,050 30,291
10,205 7,110 4,060 1,800 23,175 29,940
6,745 6,500 810 500 14,555 15,775
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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