AoeStats
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Baltic

510666242Analyzed
2v2 RM · 21h ago on Oct 2, 2026· 85m 4s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Varangians · United States
736
+14
🇺🇸 Italians · United States
735
+14
🇺🇸 Romans · United States
710
-14
🇨🇴 Romans · Colombia
695
-14
Player eAPM Actions Feudal Castle Imperial Opening
38 3,248 16:15 25:32 43:04 ⛏ Fish Boom FC
22 1,885 15:17 24:58 46:03 ⛏ Fish Boom
22 1,886 12:24 21:59 55:37 ⛏ Fast Castle
18 1,503 13:03 18:20 34:37 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
32,050 38,290 30,845 3,350 104,535 125,485
28,045 50,100 16,965 5,065 100,175 124,062
18,390 28,905 20,015 6,405 73,715 82,886
25,100 23,707 17,570 2,485 68,862 84,089
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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