AoeStats
← Matisidio58

Arabia

510659988Analyzed
2v2 RM · 1d ago on Oct 2, 2026· 53m 25s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Mongols · Argentina
794
+13
🇩🇪 Lithuanians · Germany
753
+14
🇺🇸 Danes · United States
724
-14
🇨🇴 Romans · Colombia
708
-13
Player eAPM Actions Feudal Castle Imperial Opening
38 2,038 9:18 21:30 36:50 ⚔ Archer Rush
29 1,545 11:49 21:03 — ⚔ FC into Scouts
23 1,250 11:25 20:51 — ⚔ FC into Skirms
22 1,191 11:04 24:56 39:00 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
18,575 21,033 11,355 950 51,913 57,183
18,555 10,867 10,210 1,865 41,497 47,140
13,285 13,575 9,830 1,900 38,590 51,822
5,525 6,315 1,825 875 14,540 17,056
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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