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Arena

510691327Analyzed
4v4 RM · 8h ago on Oct 2, 2026· 41m 25s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Persians · Canada
1293
+13
🇧🇷 Gurjaras · Brazil
1279
+14
🇺🇸 Cumans · United States
1230
+16
🇮🇳 Goths · India
1199
+18
🇨🇳 Huns · China
1241
-16
🇵🇭 Danes · Philippines
1220
-15
🇨🇳 Chinese · China
1219
-15
🇵🇭 Britons · Philippines
1218
-15
Player eAPM Actions Feudal Castle Imperial Opening
29 1,197 11:41 15:47 28:33 ⛏ Fast Castle
29 1,197 10:14 15:08 29:29 ⛏ Fast Castle
25 1,048 8:52 20:09 37:54 ⛏ Fast Castle
24 986 12:54 19:49 36:05 ⛏ Fast Castle
24 993 10:04 14:27 35:21 ⛏ Fast Castle
23 969 10:01 13:44 31:20 ⛏ Fast Castle
20 814 10:46 14:49 — ⛏ Fast Castle
17 723 11:01 15:15 31:05 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,475 11,140 19,065 2,180 56,860 58,804
13,350 18,415 17,895 1,005 50,665 58,960
23,170 16,390 4,250 300 44,110 46,808
25,865 9,845 6,155 750 42,615 48,674
17,315 7,257 4,800 3,380 32,752 46,543
10,425 10,490 8,470 1,735 31,120 33,221
8,025 6,410 2,645 200 17,280 21,853
5,600 3,855 500 850 10,805 13,856
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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