AoeStats
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Nomad

510275895Analyzed
3v3 RM · 2d ago on Sep 30, 2026· 52m 52s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇦 Vikings · Bosnia & Herzegovina
1283
+13
🇺🇸 Varangians · United States
1256
+15
🇺🇸 Persians · United States
1232
+16
🇵🇭 Varangians · Philippines
1249
-16
🇵🇭 Britons · Philippines
1246
-15
🇦🇹 Franks · Austria
1178
-13
Player eAPM Actions Feudal Castle Imperial Opening
39 2,036 15:08 19:26 — ⛏ Fish Boom FC
34 1,784 12:55 18:53 40:15 ⛏ Fish Boom FC
31 1,651 19:21 27:25 51:13 ⚔ Fish Boom into Skirms
23 1,198 13:47 20:37 39:32 ⚔ Fish Boom into Archers
21 1,097 26:29 42:27 47:51 ⛏ Fish Boom
20 1,066 14:01 18:09 39:34 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
28,380 17,219 12,815 4,995 63,409 69,976
14,825 11,902 6,435 3,695 36,857 37,829
8,335 12,277 9,515 1,500 31,627 35,058
13,745 6,330 5,775 4,300 30,150 30,762
10,125 11,361 3,125 3,495 28,106 29,168
10,570 6,469 4,920 400 22,359 22,246
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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