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Arena

510071027Analyzed
4v4 RM · 3d ago on Sep 29, 2026· 48m 42s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Bengalis · China
1560
+7
🇨🇳 Berbers · China
1485
+9
🇫🇮 Byzantines · Finland
1300
+16
🇰🇷 Spanish · South Korea
655
+33
🇹🇼 Persians · Taiwan
1292
-17
🇵🇭 Varangians · Philippines
1265
-16
🇳🇵 Bohemians · Nepal
1264
-16
🇵🇭 Britons · Philippines
1262
-16
Player eAPM Actions Feudal Castle Imperial Opening
52 2,518 10:37 14:46 26:59 ⛏ Fast Castle
45 2,169 10:27 14:04 29:58 ⛏ Fast Castle
33 1,608 10:04 13:55 27:35 ⛏ Fast Castle
29 1,400 11:44 15:21 24:23 ⛏ Fast Castle
24 1,166 11:58 20:24 — ⛏ Fast Castle
23 1,104 10:17 14:02 27:38 ⛏ Fast Castle
20 993 11:32 15:23 30:05 ⛏ Fast Castle
20 997 10:42 15:51 36:25 ⚔ FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
33,595 29,405 20,330 4,880 88,210 103,610
40,405 18,039 19,990 3,580 82,014 89,841
22,370 20,950 17,035 5,645 66,000 84,915
25,240 19,755 10,390 2,500 57,885 73,041
17,850 14,490 11,470 830 44,640 46,018
20,370 10,020 10,010 1,500 41,900 48,277
15,010 10,870 7,800 2,660 36,340 43,331
10,295 10,480 7,265 1,600 29,640 34,605
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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