AoeStats
← Sir Griffindor

Pilgrims

509215585Analyzed
2v2 RM · 5d ago on Sep 25, 2026· 73m 36s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Maya · Mexico
798
+44
🇲🇽 Lithuanians · Mexico
779
+42
🇫🇮 Saxons · Finland
825
-18
🇨🇭 Lithuanians · Switzerland
811
-17
Player eAPM Actions Feudal Castle Imperial Opening
57 4,172 10:42 16:13 40:18 ⛏ Fish Boom FC
32 2,350 11:15 21:50 40:25 ⚔ Fish Boom into Scouts
20 1,461 14:07 20:07 50:54 ⚔ Fish Boom FC into Archers into Scouts
18 1,356 14:33 27:37 60:11 ⚔ Fish Boom into Towers into Scouts into Galleys

Resources

Player Food Wood Gold Stone Spent Collected
18,670 25,295 9,740 5,135 58,840 62,286
17,655 16,809 12,290 2,900 49,654 77,495
14,355 19,438 11,455 3,465 48,713 53,786
24,095 12,965 5,775 2,500 45,335 50,942
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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