AoeStats
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Arena

510621982Analyzed
4v4 RM · 2d ago on Oct 1, 2026· 71m 47s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Slavs · Türkiye
658
+13
🇹🇷 Spanish · Türkiye
635
+10
🇹🇷 Turks · Türkiye
517
+14
🇮🇪 Romans · Ireland
384
+19
🇨🇦 Britons · Canada
530
-15
🇺🇸 Danes · United States
490
-13
🇨🇱 Khmer · Chile
479
-13
🇲🇽 Britons · Mexico
443
-11
Player eAPM Actions Feudal Castle Imperial Opening
45 3,208 10:02 19:43 32:21 ⛏ Fast Castle
23 1,640 10:45 25:39 44:29 ⛏ Fast Castle
15 1,070 12:04 20:46 40:27 ⛏ Fast Castle
15 1,095 12:30 19:54 36:17 ⛏ Fast Castle
13 938 13:20 20:48 37:17 ⛏ Fast Castle
12 864 20:31 28:40 44:11 ⛏ Fast Castle
11 778 10:36 23:17 35:03 ⚔ FC into Archers
9 662 11:22 25:24 35:03

Resources

Player Food Wood Gold Stone Spent Collected
43,620 32,960 18,930 5,650 101,160 116,422
46,525 22,150 27,655 3,180 99,510 143,411
28,535 30,220 29,375 5,820 93,950 117,644
33,350 12,460 30,805 8,205 84,820 107,699
24,190 20,755 21,925 4,035 70,905 78,452
20,470 20,785 23,525 740 65,520 72,392
35,750 10,555 9,980 1,985 58,270 63,454
15,745 18,770 11,685 2,250 48,450 60,435
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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